Dungeons & Dragons 5e

Quick Rules

Specific Rules always beat general rules Always round everything down

The Roll

  1. roll d20
  2. add modifier
  3. apply circumstantial bonuses and penalties
  4. Compart against the target (DC or AC)

If there is an advantage or disadvantage roll 2d20 and take the highest or lowest depending

Three Pillars of Adventure

  1. Exploration
  2. Social Interaction
  3. Combat

Player Desires to Cater to

  • Acting
  • Exploring
  • Instigating
  • Fighting
  • Optimizing
  • Problem Solving
  • StoryTelling

Tables

Typical DC Checks

Difficulty DC
v.easy 5
easy 10
medium 15
hard 20
v.hard 25
fuuuuuck 30