Dungeons & Dragons 5e
Quick Rules
Specific Rules always beat general rules Always round everything down
The Roll
- roll d20
- add modifier
- apply circumstantial bonuses and penalties
- Compart against the target (DC or AC)
If there is an advantage or disadvantage roll 2d20 and take the highest or lowest depending
Three Pillars of Adventure
- Exploration
- Social Interaction
- Combat
Player Desires to Cater to
- Acting
- Exploring
- Instigating
- Fighting
- Optimizing
- Problem Solving
- StoryTelling
Tables
Typical DC Checks
| Difficulty | DC |
|---|---|
| v.easy | 5 |
| easy | 10 |
| medium | 15 |
| hard | 20 |
| v.hard | 25 |
| fuuuuuck | 30 |